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  • Back Buffer ~ part 1
  • I assume that you know what a back buffer is (also known as a double or offscreen buffer). If not see wikipedia - Double Buffering. In brief, it's a byte array used to prepare graphics off-screen to prevent flicker. Once the desired image is complete, it is copied to screen. (more...)
  • Dummy Page
  • Sed ut perspiciatis, unde omnis iste natus error sit voluptatem accusantium doloremque laudantium, totam rem aperiam eaque ipsa, quae ab illo inventore veritatis et quasi architecto beatae vitae dicta sunt, explicabo. nemo enim ipsam voluptatem, quia voluptas sit, aspernatur aut odit aut fugit, sed quia consequuntur magni dolores eos, qui ratione voluptatem sequi nesciunt, neque porro quisquam est, qui dolorem ipsum, quia dolor sit, amet, consectetur, adipisci velit, sed quia non numquam eius modi tempora incidunt, ut labore et dolore magnam aliquam quaerat voluptatem. ut enim ad minima veniam, quis nostrum exercitationem ullam corporis suscipit laboriosam, nisi ut aliquid ex ea commodi consequatur? quis autem vel eum iure reprehenderit, qui in ea voluptate velit esse, quam nihil molestiae consequatur, vel illum, qui dolorem eum fugiat, quo voluptas nulla pariatur? (more...)
  • Using Visual C++ Express Edition
  • Moving from VC6 to Visual C++ Express Edition has thrown up some issues (and no doubt will continue to do so). The following table lists the main problems (and their solutions) I've encountered so far. The really nice thing is that these problems could be easily anticipated and users warned, but hey, where's the fun in that? (more...)

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